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SCENE CONTEXT A handmade stop-motion puppet film, 30 seconds, vertical. One man waits his turn in an endless municipal waiting room that exists outside any real time or place. He takes a paper ticket, sits down, and grows old on the bench while the office door never opens. At the end he stands up and pushes the door himself. No character speaks at any point; the whole piece is carried by picture alone. The office door stays camera-front at the end of the corridor, the bench runs along the wall camera-left, and the corridor recedes camera-right, in every shot. CHARACTER LOCK The man: a clay puppet of roughly forty, elongated narrow head, long straight nose, deep-set tired eyes under heavy brows, hollow cheeks, dark wiry tow hair standing up at the crown. Grey-blue felted wool jacket with frayed cuffs over a brown burlap shirt, dark trousers, worn leather shoes. Oversized clay hands with visible thumbprints in the surface. Identical face, hair and clothing in every segment; the only change is the hair and stubble turning grey from 21.0s onward. LOCATION MAP Foreground: a long wooden bench polished dark by use, a cardboard ticket dispenser on a post with a curl of paper hanging from its mouth. Midground: a scuffed plaster wall, a closed office door with a small dark glass display panel above it, a single warm bulb in a metal shade burning over that door. Background: the corridor running away camera-right, lined with more benches, more seated puppets and more dim bulbs, dissolving into cold blue-grey haze. A high window camera-left throws one shaft of cold daylight across the floor with dust hanging in it. The room is identical in every shot. FIRST FRAME / BLOCKING Frame opens on the man already reaching up to the ticket dispenser, fingers closing on the paper. He is standing three steps from the bench, turned three-quarters to camera, the lit door behind his shoulder. The corridor with its seated figures is soft in the background. Everything is already in motion — the paper is mid-tear. FORMAT MODE Timed multishot, 30 seconds, vertical. Cuts only at the specified points; the camera does not cut on its own. OPTICS Rectilinear miniature-lens character throughout, strong portrait compression, shallow depth of field, heavy round bokeh from the corridor bulbs. FOV locked per segment, no drift mid-segment: 47° for the ticket, the door approach and the empty office. 12° for the wall clock and for the hands with the wallet. 29° for the bench medium shots and the final turn. 63° for the corridor with the passing figures. 84° for the wide pull-back down the corridor. 18° for the close-up of the ageing face and the ticket. CAMERA Locked on a tripod for most segments, with the slow deliberate push-ins typical of miniature photography — never handheld. Camera sits on the shadow side, operator axis along the corridor wall opposite the window. Pushes travel 20 to 40 centimetres of set distance across a full segment. The pull-back at 17.0s tracks backwards down the corridor at 4 km/h. Focus is set once per segment and holds. ACTION 0.0s to 4.0s — 47°. He tears the ticket free, reads the number printed on it, turns and sits on the bench. He squares the ticket on his knee with both thumbs and looks up at the dark display above the door. 4.0s HARD CUT 4.0s to 6.2s — 12° on the wall clock. The hands accelerate and spin through several full turns, the painted numerals flaking slightly as they go. 6.2s HARD CUT 6.2s to 7.8s — 12° on his hands in his lap. He opens a worn leather wallet, spreads it wide with both thumbs, finds it empty, and folds it shut. 7.8s HARD CUT 7.8s to 9.4s — 29° medium on the bench. A small child puppet sitting beside him rises in height in three visible jumps until it is a lanky teenager, then stands and walks out of frame. He does not turn his head. 9.4s HARD CUT 9.4s to 13.2s — 47° over his shoulder at the door, slow push in. The door stays shut. The glass display above it stays dark. He blinks twice and does not look away. 13.2s HARD CUT 13.2s to 17.0s — 63° on the corridor. Three puppets walk past him one after another — an older couple, then a heavy man in a good coat — and sit further down the bench line. None of them looks at him. He half lifts a hand and lowers it again. 17.0s HARD CUT 17.0s to 21.0s — 84°, camera tracking backwards. The corridor opens out and keeps going: dozens of seated puppets on both sides, each holding a paper ticket, each facing the same door, the bulbs receding into blue-grey haze. 21.0s HARD CUT 21.0s to 25.2s — 18° close on him. His hair and stubble turn grey across the segment, the skin of his face cracking finely like drying clay. The ticket between his fingers yellows, curls and frays at the edge. Dust drifts through the shaft of window light in front of him. 25.2s HARD CUT 25.2s to 28.0s — 47°. He stands, crosses to the door, puts his oversized hand flat on it and pushes. It swings open easily. Inside: an empty office, a bare desk, an empty chair pushed back, and one identical paper ticket lying alone on the desktop. 28.0s HARD CUT 28.0s to 30.0s — 29° on him in the doorway, turned back toward the corridor. Everyone behind him is still seated, still holding tickets, still facing forward. He stands alone in the bar of light from the open door, opens his fingers, and the old ticket drops out of frame. PERFORMANCE Everything is played small and contained — this is a man being polite in a waiting room, not a man in despair. His patience reads as stillness broken by tiny corrections: squaring the ticket, smoothing his trouser leg, straightening his back when he hears a sound. His eyeline goes to the door and to the dark display, never to the camera, until the final turn, where he looks out along the corridor and not into the lens. His mouth stays closed in every segment. PHYSICS Animated on twos — twelve distinct poses per second — so movement lands in small discrete steps rather than sliding. Fabric fibres and tow hair shift slightly between frames even when he holds still, the signature jitter of hand-animated puppets. Paper has real weight and stiffness: the ticket bends, does not flutter, and falls fast at the end. Clay surfaces hold fingerprints and tool marks that catch the raking light. Dust motes drift continuously through the window beam. LIGHTING Two sources only. A warm 2700K bulb in a metal shade directly over the office door, the brightest thing in frame, throwing a hard pool of amber onto the floor in front of it and glowing through the haze. Cold 7000K daylight from the high window camera-left, cutting one hard shaft across the room and edging his shoulder and the crown of his hair in blue. The bench sits between the two, so one side of his face runs amber and the other runs cold. The corridor falls away into unlit blue-grey. At 25.2s the opening door adds a third warm source spilling over him. COLOR GRADE Warm ochre and honey live in wood, paper, clay skin and the bulb glow. Cold blue-grey lives in plaster, wool, the window light and the depth of the corridor. Nothing in the frame is saturated; colour comes from the materials themselves rather than from paint. Blacks stay soft and slightly brown, the way a lit miniature set photographs. WARDROBE Grey-blue felted wool jacket, visibly hand-stitched, cuffs frayed to loose fibres; brown burlap shirt with an open collar; dark trousers gone shiny at the knee; scuffed leather shoes. The wool is thick enough to read as fabric at close range, with individual fibres lifting in the rim light. AUDIO Room sound of a large empty hall only: a wall clock ticking, one distant door closing far down the corridor, paper crackling in his hands, the hum of a bulb. No speech from any character, no music. STYLE Handmade stop-motion puppet animation, photoreal in its materials, vertical. Clay sculpted by hand with fingerprints and tool marks left in the surface, felted wool and burlap clothing with loose fibres, tow-and-wire hair, sets built from cardboard, wood and painted paper with visible joins and edges. Exaggerated puppet proportions — elongated heads, long noses, narrow shoulders, oversized hands. Miniature-scale photography: strong portrait compression, shallow focus, large round bokeh from practical bulbs, dust hanging in every beam. Motion lands in discrete steps at twelve poses per second with fine frame-to-frame jitter in fabric and hair. OUTPUT SETTINGS Vertical 9:16, high resolution, real-time playback in every segment, start to finish. Each segment holds one FOV from its first frame to its last. POSITIVE LOCKS The man's face, hair, proportions and clothing stay identical across all ten segments; the single change is his hair and stubble greying from 21.0s. His mouth stays closed in every segment and no character speaks at any point. The office door stays camera-front, the bench stays camera-left and the corridor recedes camera-right through every cut. The warm bulb over the door burns in every shot, and the shaft of cold window light falls in the same place on the floor. The paper ticket is in his hand from 0.4s onward and is the same ticket that yellows at 21.0s and drops at 29.6s. The seated puppets in the corridor stay seated and facing forward in every shot that includes them, including the last. Motion stays hand-animated at twelve poses per second, with fabric and hair jittering between frames. Frames carry photography of the puppet set only, with all storytelling in picture. Cuts land only at the specified points; the camera does not cut on its own.

